‘A Child’s Relationships with Technology’

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Students Visit Other Countries – Without Leaving NZ from RNZ, 23 June 2017

High school students in New Zealand are piloting a virtual reality foreign language app. They can visit other countries and learn languages without leaving New Zealand.

When ELA Tools Can’t Adapt to Students’ Native Language by Jen Curtis, EdSurge, 29 June 2017

Curtis looks at some of the issues involved in creating translated online materials for English language learners. She focuses on Spanish/English and the difficulties of translation between these two linguistically different languages. Edtech companies are trying a variety of solutions, but even with good translations, there can be problems. Sometimes the level in the translated version may be beyond that of the original English text. Another issue is that some learners may not be literate in Spanish despite being Spanish speakers. Some online platforms have decided that good support in English is more useful than translations that may not be accessible to learners.

Navigation of Computer-Based Tests Matters for Young Students, Study Finds by Benjamin Herold, Education Week, 30 Apr. 2017

Herold reports on a research study conducted by American Association for the Advancement of Science, which found that while high school and college students showed no significant difference, elementary and middle school learners did not perform as well on computer-based tests that did not allow them to “skip, review and change previous responses” as they did on computer-based tests that do allow this and on paper-pencil tests.

The Role of Relationships in Children’s Use of Technology by Jeremy Boyle, The Fred Rogers Center, 23 Feb. 2017

Boyle looks at how the conversation about children and technology has shifted from whether children should use it to how they use it. Since the Fred Rogers Center focuses on relationships, Boyle makes the connection to a child’s relationships with technology and with other people.

3 Reasons Apps Foster Effective Learning

By Marie Mérouze
Founder and CEO of Marbotic

As technology continues to evolve, it’s not surprising that apps are starting to be incorporated into daily classroom activities. With more than 80,000 apps considered “educational” in Apple’s app store, educators will never have a shortage of applications to use with students while teaching various lessons.

And, while most educators welcome the regular use of applications in classrooms, some educators and even parents are hesitant to leverage technology to support curricula. However, when used in the right way, apps can complement lessons and help teachers. A recent study found that the use of tablets and apps improved both classroom learning and engagement. There are many reasons, and here are three:

Enjoyment

It’s been proven that the release of dopamine has an effect on students’ desire to learn. Dopamine is released when students are engaged in an activity they enjoy. For example, when they play an app that is fun, the released dopamine encourages them to keep learning to maintain the level of enjoyment. When learning feels like a chore, many students lose interest in the lesson. With apps designed as games, learning is no longer a chore but, rather, a fun activity.

In order to avoid apps that are solely for entertainment, I recommend apps that are not distracting to the learning environment. When classroom apps are carefully reviewed, students will have fun and look forward to playing games while learning at the same time.

Diversity

These days, educators are stretched thin. They’re working to provide the best possible classroom learning experiences for children, but the problem is that students learn in different ways. What works best for some children might not work for others. Thus, the introduction of a variety of applications provides different ways for students to learn.

Some students learn best by writing things down. Others, with visual games. Still others, with tactile activities. Because apps are so versatile, they can address various learning styles without the need for educators to print a wide range of worksheets.

Repetition

Repetition is not only a key component of learning, but it reinforces it. Contrary to popular belief, repetition doesn’t have to mean doing the exact same exercises again and again but, rather, engaging in practices that work the same skill group.

On the one hand, while worksheets are a prime practice tool for lessons, they’re typically a “one and done” activity. On the other hand, apps are meant to engage students again and again. Beyond being environmentally friendly, apps provide reinforcement each time they’re played – especially apps that automatically adjust difficulty levels to match ability. Quality apps for the classroom usually incorporate a wide range of activities for different levels, providing fun, new ways for students to grow again and again.

At the end of the day, apps aren’t solely about entertainment. They can be helpful in the classroom, too! When looking for complementary activities to support lesson plans, don’t forget to consider apps and how they can positively enhance the learning environment.

Children Need More Than Apps in the Classroom

marie-merouze-80By Marie Mérouze
CEO/Founder of Marbotic

Our teachers are no strangers to technology with laptops, tablets and projection devices infiltrating the classroom. As technology is increasingly relied on in the classroom, teachers and students are as connected as ever to digital devices. It’s been proven that this digital connectivity is one of our most valuable resources in providing high-quality learning experiences for students.

When employed in the right manner, edtech applications can facilitate interactivity, content personalization, immediate feedback, and motivation for students of all ages. Thus, a large majority of teachers confirm that ed tech in the classroom allows for a more hands-on learning experience.

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With the current abundance of tablets and smartphones, kids today are constantly inundated with apps and how to use them. A recent report suggests that kids are using apps for at least three hours or more each day, which totals six and a half weeks per year.  Continue reading

QR Codes — Mystery Solved

Lynn ZimmermannBy Lynn Zimmerman
Associate Editor
Editor, Teacher Education

QR codes have always been a mystery to me. They are in a variety of places, and I know that one is supposed to scan them. I even downloaded a QR app to my iPhone. However, until I read Nik Peachey’s “20 + Things You Can Do with QR Codes in Your School” (9/25/15) on Nik’s Learning Technology Blog, I didn’t have a clear idea of what they were and why I’d want to use them in my personal or professional life.

Example of a QR code.

Example of a QR code.

First, I learned that QR stands for “quick response.” The purpose is “to  transfer various types of digital content onto a mobile device in seconds without having to type any URLs.” Peachey goes on to explain that to use them in the classroom you need two tools, something to create the code and something to read the code. He provides a couple of links for each and a video about how to create QR codes. He assures the reader that they are easy to use and any teacher will find them transformative in the classroom. That’s quite a claim.

What can teachers, students, and schools do with QR codes? Peachy says that, in the classroom, students can download homework assignments, notes, worksheets, etc. all directly onto their mobile devices. The school can use QR codes to link to welcome videos, photos of events, events and schedules, and newsletters to name a few. In the library or a self-access center, students can link to YouTube videos, digital books, and online activities. He also suggests that a QR code can also be useful for marketing. Put one on brochures and promotional materials. “Create a QR code with a link to a Google map showing the location of the school and add this to marketing materials to help people find the school.”

Finally, Peachey writes that while getting familiar and comfortable with QR codes may take staff and students some time, it will pay off in the end. A few of the benefits he lists are:

  • Reduced copying and printing costs
  • Reduced cost of purchasing and storing print materials, as well as cds and dvds
  • Increased engagement with materials
  • Creation of a “21st century mobile friendly learning environment”

I am going to try to pay more attention to QR codes around me and see how transformative I find them. What about you? Do you use them? What do you think about Peachey’s claim?

Computational Thinking, LiuLiShuo & Audiobooks

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Why Computer Science Education in K-12 Settings Is Becoming Increasingly Essential by Mehran Sahami, The Huffington Post, 14 Sep. 2016.

Is computer science for everybody? In this blog post, the author reminds us that in today’s world, computer science goes beyond programming for programmers. It is more and more part of our everyday lives. The author asserts, “This is the reason we don’t talk about teaching CS as just teaching ‘programming,’ but rather as a means for students to develop ‘computational thinking’ skills.”

Ex-Google Guy Builds English Teaching App That Adapts to Student by Selina Wang, Bloomberg Technology, 13 Sep. 2016.

Chinese parents spend quite a bit of money for English lessons for their children, then find out that their children don’t speak English very well. In steps LiuLiShuo, which means “speaking fluently,” an app which incorporates gaming and social media into English learning. While it has its critics, it also has 30 million (yes, million) users.

Audiobooks Can Support K-12 Readers in the Classroom by Kate Stoltzfus, Education Week, 19 Sep. 2016.

Audiobooks have been around for quite a while, and their usefulness for struggling readers has been supported by research. With the growth of digital media, audiobooks are becoming even more important as a tool for learners, especially students who have trouble reading. A study by the American Association of Schools Libraries in 2012, which focused on elementary students, found that “audiobooks improved students’ reading scores, increased students’ positive attitudes about their reading ability, and offered students more personal choice in what they read.”

How Can Technology Enhance Language Learning?

Lynn ZimmermannBy Lynn Zimmerman
Associate Editor
Editor, Teacher Education

Second language acquisition as a body of research looks at various aspects of learning and teaching languages other than one’s native language. Most people probably think of this as foreign language teaching and learning. Because of the complexity of language learning and teaching, this field of research covers a wide range of issues from the order in which learners acquire grammar and vocabulary in the language they are studying to what the most effective teaching methods and strategies are. As learners and teachers alike seek more effective and efficient ways to teach and learn languages, technology use has grown.

Perhaps technology use for language learning began back when people used record players to listen to and repeat what was on a record. In the 21st century, the opportunities for using technology has grown enormously, ranging from podcasts you can download to interactive activities on the Internet where you can practice all aspects of a language.  These activities range from short texts to read and answer questions about to full-length courses taught over the web. With mobile technology, learning apps enable the learner to study anywhere, anytime. Each of these types of technology-assisted language learning comes with its own strengths and challenges for the learner and the developer.

In his blogpost, “How could SLA research inform EdTech?,” Scott Thornby suggests that the developer or user needs to ask some questions based on second language research about how an application may fit into the language learning process to determine its effectiveness for learners’ specific needs. He lays out what he calls 10 “observations” from second language research. Then he formulated questions, related to each observation, which ask how technology can enhance language learning. His questions focus on how adaptive the software is to different types of learners and to an individual learner’s history as well as how it addresses the complexity of the language. Thornby also suggests asking how well it gives opportunities for meaningful input and output as well as how well it provides feedback.

However, in the long run, I think the most important question he poses is “Is the software sufficiently engaging/motivating to increase the likelihood of sustained and repeated use?” After all, no matter how good it is from a pedagogical standpoint, if the software doesn’t engage the learners, it will gather dust on the virtual “shelf” as surely as those records from days past have gathered dust on people’s bookshelves.

Respondus and Sakai: The Answer to Online Quizzes

Jim ShimabukuroBy Jim Shimabukuro
Editor

You’ve been using a course management system (CMS) for your courses, and it doesn’t matter whether they’re completely online, completely onground, or somewhere in between. The CMS has some advantages, and you’re making use of them. If you’re like me, then you’ve also toyed with the idea of putting quizzes online.

It makes sense. It frees you from the drudgery and loss of class time associated with paper ‘n’ pencil tests. Students can take the quizzes on their own time, 24/7, as long as they complete them by a specified date. You can set it up for mastery learning so they can take it as many times as they need to before the deadline, with only the highest score being recorded.

Scoring is done automatically, instantly, and the scores are recorded in the gradebook automatically, too. Students can log in to check their scores. You can log in, too, to look at their scores. Sounds great – until you actually tried to set up a simple quiz and found the klutziest interface in the world. So you remained with paper ‘n’ pencil or did away with quizzes altogether and replaced them with discussion forums geared to readings.

But the problem of students refusing to complete required readings unless there’s a quiz attached to them persists. The top third of the class will do the readings, but the rest will wing it. It hurts their performance, but they can’t or won’t make the connection. For these students, reading is a means to avoid the pain of flunked tests, not a means to learn, to improve performance.

So I returned to the testing function built into our Sakai CMS. It’d been a few years since I last tried it. Maybe it’d gotten better. But after a few minutes of poking around in it, I found it was just as klunky as ever. After rooting around for a bit in our university’s IT help files looking for a miracle, I found something called Respondus.

Respondus is an app. Our university system provides it free to all faculty. Yours probably does, too. The IT help page provides a click-here trail that leads to the site, followed by a download and set up on your computer’s desktop. Click the new icon, and, voilà, your test and quiz creation woes are over.

Respondus is a relatively simple to use test development app. It allowed me to create a ten-question multiple-choice quiz quickly and, dare I say it, naturally. This is done outside the CMS — which at once explains the ease of use and highlights the shortcomings of CMS environments.

After you’re done, the next step is to get the test into the CMS so your students can take it. The process is logical. You need to convert the quiz into a format (QTI) that Sakai can understand. Respondus does this for you when you click on the button to “Preview & Publish.” It walks you through a few steps and creates a folder where you want it. I chose the desktop. In the folder is the quiz file in the required QTI format.  Continue reading