By Harry Keller
Editor, Science Education
On Monday, September 22, the XPRIZE Foundation announced the Global Literacy XPRIZE in New York City. This newest XPRIZE may, in some ways, be more ambitious than the previously announced $30 million Google Lunar XPRIZE. It seeks to bring literacy to more than 300 million children who cannot read, write, or do arithmetic.
The XPRIZE Foundation, in the last part of its proposed rules, says, “At XPRIZE, we don’t believe that we have all the answers, but we believe passionately in inspiring and incentivizing people to find solutions to our Grand Challenges… But we want to hear from you… You can email us your feedback at global.learning@xprize.org…” This article summarizes my comments and should stimulate readers to provide theirs. If you have comments for the XPRIZE Foundation, please leave a reply here, in the discussion at the end of this article, for all of our readers to see. Likewise, should you have remarks about my comments, I would love to hear from you. The following comments are my own opinions informed by my own experiences. A good argument may well persuade me to change them. In any event, I look forward to an excellent discussion.

Quickly summarizing the competition: Teams will compete to develop software solutions to learning literacy that can be applied worldwide using Android tablets with nearby servers. Literacy includes reading, writing, and numeracy. The language to be learned will be English. The software will be open source. The software and content, ready for trial in the real world, must be completed within 18 months of selection of the finalists. The overall time frame from announcement to final award is 4-1/2 years. Read the official guidelines for all details.
I’ll begin by praising the XPRIZE Foundation for this bold effort to eliminate illiteracy across the entire globe. Education may well be our most serious problem today because a well educated world (really educated and not just schooled) will address all of our other problems such as clean water, climate change, terrorism, poor nutrition, preventable disease, ocean health, renewable resources, and so on. The Foundation is approaching problems that others ignore or give up on but that must be solved. Their competitions to date have energized entrepreneurs and those with entrepreneurial spirit to attack serious, nearly intractable problems. The technologies being developed are likely to have an impact far removed from the competition in which they are created.
I think that the “Proposed Guidelines, V.1” for this Global Literacy XPRIZE competition, have a number of controversial parts and am highlighting the ones that I believe should be altered. While the comments below are intended to be constructive, they are also definite, blunt, and tough. I feel that they should be if they are to get any attention. The controversial parts I see are: open source, teaching English, writing, and the Android platform. I wrap up with two comments: a contrarian view and literacy as fire.
1. OPEN SOURCE
The rules require that the five finalists, each of whom receives $1 million dollars and a chance at the $10 million grand prize, place their software source code in open source. This requirement is unusual in XPRIZE competitions. I think that it creates problems. Here is what the guidelines say:
An essential component of the Competition design is a commitment not only to open source software solutions, but also to an open source development process. In order to maximize the potential for the growth of this solution beyond XPRIZE, the Finalist Entries will be released under permissive licenses allowing both commercial and non-commercial use.
Software must be released on the Apache License, 2.0. Content and assets must be licensed under the Creative Commons CC BY (4.0) license. In essence, all work must be made available to anyone anywhere for free. Anyone can use the sources to build a copy and load it onto tablets without paying any fee at all. Continue reading →
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