Viewing Sports in the Next 2-to-5 Years

By Jim Shimabukuro (assisted by ChatGPT)
Editor

[Related article: Sports Viewing as Shared Virtual Realities]

Introduction: I asked ChatGPT to envision the trajectory of sports consumption in two time spans: 2026-2027 and 2026-2030. ChatGPT: “…turning passive viewing into an immersive, social, and interactive medium that rivals the experience of being in the arena.” -js

Image created by Gemini

2026-2027

Sports consumption is undergoing a transformation that is reshaping how fans experience athletic competition, how leagues package rights, and how media companies invest in technology and content. As we look at the trajectory from traditional live attendance in stadiums and arenas toward live streamed and recorded playback via media, a clear and accelerating digital shift emerges—one with implications through 2026 and into 2027.

For decades, attending a live event in person was the pinnacle of sports fandom: the sensory immersion, the communal cheers, and the real-time drama made stadiums and arenas cultural touchstones. Yet even before the pandemic and the rapid expansion of streaming technologies, trends were pointing away from stadium attendance as the dominant consumption mode for the wider fan base. Recent studies confirm this preference persists: an Effectv survey reported that 85 % of sports fans prefer watching live sports on television rather than attending in person—citing the ability to see all the action as a primary motivator. (Business Wire)

However, that “television” experience is in the midst of its own evolution. Streaming platforms have surged as the favored medium for live sports, with over half of sports fans now regarding streaming as their primary way to watch sporting events. (Sports Business Journal) According to research, approximately 70 % of sports viewers in the U.S. now watch via streaming platforms, with 40 % doing so exclusively. (Adwave) This shift reflects broader changes in media consumption, where streaming services dominate overall viewing time—now around 60 % of all television viewing in the U.S.—and the convenience of streaming aligns with the changing habits of younger and digitally native audiences. (TV Tech)

The growth of digital live sports viewing is not just a matter of preference but measurable audience expansion. Digital live sports audiences are projected to grow significantly year-over-year: one forecast estimates an 8.3 % increase in digital live sports viewership in 2025, far outpacing traditional broadcast growth. (MNTN Research) Going further, eMarketer’s projections suggest digital live viewing will climb from roughly 105 million U.S. viewers in 2024 to over 127 million by 2027, while traditional cable television viewing continues to contract. (The Current)

This trend is mirrored globally, with streaming penetration rising across major markets. Platforms like Amazon Prime Video, Netflix, ESPN+, Peacock, and others are increasingly securing exclusive or premium rights, and some marquee events—such as Netflix’s streaming of NFL games—are setting new viewership records, rivaling or even surpassing traditional broadcasts. (Reuters)

At the same time, the role of recorded playback—highlights, clips, curated packages, and on-demand content—has grown as a complementary form of consumption. Younger fans particularly gravitate toward short-form highlights and interactive digital content on platforms such as YouTube or social media. These clips often generate engagement that exceeds entire broadcasts on traditional media, extending the lifespan and reach of sports beyond live events themselves. (The Economic Times) While recorded playback doesn’t replace the live experience for many, it fills a unique niche: it allows casual fans to stay connected with their teams and players in a time-efficient way, further diversifying how sports are consumed.

Meanwhile, in-person attendance—though holding an irreplaceable experiential value—does not exhibit the same growth trajectory as digital consumption. Attendance figures can fluctuate with team performance, local economic conditions, and ticket pricing, but survey data consistently show that the vast majority of the audience chooses screen-based experiences over physical attendance. (Business Wire) Technological enhancements to the stadium experience—such as immersive AV systems, AR overlays, and augmented second-screen interactivity—seek to bridge that gap and deliver richer in-venue experiences. (AVNetwork) Yet these enhancements often serve to complement media consumption rather than reverse the broader trend toward digital mediums.

As we project into 2026 and 2027, several key dynamics will likely define the sports consumption ecosystem. Streaming platforms will continue to solidify their dominance in live sports delivery, driven by consumer preference, strategic rights acquisitions, and innovations like interactive features or personalized viewing options. The fragmentation of rights across multiple services may create friction—requiring fans to subscribe to several platforms to follow different sports—but this fragmentation also boosts total engagement and draws new revenue streams into the ecosystem. Recorded playback will expand its role as a discovery and engagement tool, particularly among younger fans whose engagement habits emphasize shareable moments and highlights over full-length event consumption.

Stadium attendance will remain vital—serving local fan bases and delivering unique live experiences that no screen can replicate—but in terms of aggregate consumption and revenue share, it will continue to lag behind digital media. Consequently, sports leagues, broadcasters, and advertisers are realigning priorities: investing heavily in streaming technologies, data-driven personalization, and multi-platform engagement strategies to capture audiences wherever they choose to consume content. This shift is already quantifiable and is expected to accelerate through 2027, marking a decade in which the screen—not the stadium—becomes the primary venue of sports fandom.

2026-2030

As we look beyond the immediate shifts in sports consumption and toward 2030, the landscape will be shaped not just by the preferences of fans but by the profound technological reimagining of what it means to watch a sporting event. Where the 2010s and early 2020s were defined by the rise of digital streaming and the slow decline of traditional broadcast, the period from 2026 to 2030 promises to unite immersive media technologies, artificial intelligence, personalized content, and global rights economics into a new paradigm of sports experience.

By mid-decade, the economic foundations of this transformation were already visible. In the United States alone, spending on sports media rights was projected to grow from approximately $29.25 billion in 2025 to over $37 billion by 2030, reflecting competitive bidding among broadcasters, streamers, and technology companies for live sports content. (Sports rights in the US to reach $37 billion by 2030 — S&P Global Market Intelligence) Globally, sports rights spending was forecast to exceed $78 billion by 2030, propelled by renewed deals in basketball, baseball, soccer, and expanding international markets. (TV Tech) This economic growth signals that live content remains uniquely valuable even as the means of delivery evolve.

One of the most vivid trends shaping the near-future of sports consumption is the acceleration of streaming technologies as the primary live viewing mode. Current forecasts show digital live sports viewing growing rapidly—digital audiences in the U.S. already outnumber traditional TV viewership, and this gap widens toward 2028. (EMARKETER) Streaming platforms are not only increasing in scale but innovating in how they deliver content: more fans watch on mobile devices and smart screens, and dual-screen behaviors—interacting on social media or apps while watching—have become normalized. (Market Growth Reports) Through 2030, we can expect streaming to become the default medium for mass sports consumption, absorbing audiences from linear TV while integrating interactive features unheard of in prior eras.

But the transformation goes deeper. Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are poised to blur the line between “watching” and “experiencing.” Already by 2025, substantial portions of sports streaming companies were exploring or implementing AR/VR features to create virtual seating, immersive environments, and augmented overlays of real-time statistics and perspectives. (Business Research Insights) Industry forecasts suggest that by 2030 AR glasses shipments may reach tens of millions of devices, and mixed reality platforms (which combine real and virtual content) will become consumer staples. (Reddit) As these devices become more powerful, accessible, and socially integrated, sports viewing will no longer be confined to a flat screen: fans will virtually inhabit the stadium, choose their vantage point, and even interact with in-game data layered onto their view.

Imagine watching an NBA Finals game through a mixed reality headset that places you courtside from your living room, with live statistical feeds hovering beside each player, virtual replays looping in 3D space, and spatialized audio that simulates crowd intensity. This is not speculative science fiction: researchers are already developing VR broadcast systems that combine adaptive camera motion with embedded tactical visualizations to enhance comprehension and narrative engagement. (arXiv) Beyond player tracking and avatar representations, future AR/VR systems will integrate real-time telemetry, biometric insights, and AI-curated commentary tailored to each viewer’s preferences.

Which brings us to another axis of transformation: AI-driven personalization and content curation. Sports media will increasingly use machine learning to tailor experiences to individual fan profiles—delivering not only real-time highlights and alternative commentary but customized narrative threads: perhaps a feed focused on a fan’s favorite player, a tactical breakdown for analysts, or a story mode that contextualizes a game within a season’s arc. This personalization will extend to short-form content as well; Gen Z fans already demonstrate a stronger preference for highlight clips and social engagement over full event broadcasts. (iSportConnect) By 2030, AI recommendation engines will be central to sports apps and platforms, making each fan’s consumption both efficient and deeply engaging.

Yet even as digital and immersive experiences multiply, live attendance in physical venues will not be rendered obsolete. Instead, stadiums themselves will evolve into augmented arenas—spaces designed not just for sport but for shared, interactive experience. AR overlays could enhance the in-seat view with tactical graphics; venue apps might unlock exclusive replays or interactive games tied to live events; and fans present physically may interact with the same layers of digital content that remote viewers enjoy. This “phygital” model—where physical and digital participation are seamless—will redefine what it means to be there. (Porter Wills)

By 2030, the sports media ecosystem will be richly layered. Live media streaming will remain the backbone of global consumption—massive in scale, highly personalized, and increasingly immersive. Recorded and on-demand content will serve as the connective tissue, feeding short-form highlight culture and deepening engagement beyond live events. In-venue attendance will retain its unique social and emotional value, amplified by AR/VR enhancements that make every seat a vantage point in a digitally augmented cosmos.

At the same time, the economic value of sports media rights will continue to climb, driven not only by traditional broadcasters but by tech companies, streaming platforms, and hybrid media entrants whose innovations make sports accessible, interactive, and deeply personal. These developments will not simply shift where sports are watched; they will transform how fans participate in the narratives of athletic competition itself—turning passive viewing into an immersive, social, and interactive medium that rivals the experience of being in the arena.

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