Bring the World to Your Classroom: Videoconferencing

By Bryan A. Upshaw

My worst grade in high school was in Spanish I. Our teacher was tough, and the pace was blistering. I struggled to learn the vocab, grammar, and odd verb conjugation charts. I found the culture interesting, but the rest of the class was just frustrating and seemingly pointless to my future. Guess what subject I mainly teach now? That’s right – Spanish. What turned my worst grade and most frustrating class into my career?

Getting to see the world outside my little East Tennessee community and building relationships with people who at first seemed so different from me changed the way I saw the world. I was inspired to travel abroad, learn a language, join a local Hispanic church, and live with an undocumented family my last semester of college. Those relationships and experiences made language learning fun and transformed pointless grammar exercises into real-world challenges that unlocked boundaries that separated people.

How can I show them the world when we can’t leave our classroom?

I share my stories with my students and perhaps it inspires some to consider traveling one day, but how can I motivate students right now? How can I show them the world when we can’t leave our classroom? In my opinion, one of the most underused tools in education is videoconferencing. While expensive systems with fancy cameras and monitors can make it seamless, most teachers already have the resources to videoconference. If they have a smartphone, tablet,  or computer, then they probably have everything they need!

As a foreign language teacher, I use videoconferencing in my classroom in many different ways. For example, my friend in Nicaragua, Emanuel, converses with my students. My sister shares stories about her semesters abroad in Nicaragua and Honduras. Another friend, Garret, has talked from Germany about his year abroad in Argentina and how it helped him to learn German and get a job with BMW. My students love hearing stories from guest speakers projected in the front of the classroom. They have fun asking questions and always learn something new. Continue reading

Do Mobile Devices Harm Toddlers’ Speech Development?

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Tablets and smartphones damage toddlers’ speech development, by Sarah Knapton, The Telegraph, May 4, 2017

Knapton reports on a new study that makes a connection between the use of mobile devices and speech development in children under two years old.

Infographic: The ed-tech challenges faced by immigrant students by Laura A Scione, eSchool News, April 14, 2017

Scione reports on a study that shows that 43% of Hispanic immigrants who buy technology generally buy it to support their children’s education.

After Outage, Ed Department Unveils New IDEA Site by Michelle Diament, Disability Scoop, June 1, 2017

Although this article is not directly about educational technology, it highlights the importance of technology for presenting and disseminating up-to-date, accurate and accessible information to the public.

New Directions for Technology Use in ELL Instruction by Scott Evans, Language Magazine, May 9, 2017

In this article, Evans describes various ways that teachers can use technology to enhance the learning of English Language Learners. These include uses in differentiation, autonomous and self-directed learning, access to diverse language content, mobility, and multimodal learning.

It Turns Out ‘Screen Time’ Isn’t That Bad for Kids, by Julia Layton, How Stuff Works, Culture, Jan. 14, 2016

This article from 2016 reports on a study that claims research on the bad effects of technology on children are outdated.

 

Children Need More Than Apps in the Classroom

marie-merouze-80By Marie Mérouze
CEO/Founder of Marbotic

Our teachers are no strangers to technology with laptops, tablets and projection devices infiltrating the classroom. As technology is increasingly relied on in the classroom, teachers and students are as connected as ever to digital devices. It’s been proven that this digital connectivity is one of our most valuable resources in providing high-quality learning experiences for students.

When employed in the right manner, edtech applications can facilitate interactivity, content personalization, immediate feedback, and motivation for students of all ages. Thus, a large majority of teachers confirm that ed tech in the classroom allows for a more hands-on learning experience.

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With the current abundance of tablets and smartphones, kids today are constantly inundated with apps and how to use them. A recent report suggests that kids are using apps for at least three hours or more each day, which totals six and a half weeks per year.  Continue reading

QR Codes — Mystery Solved

Lynn ZimmermannBy Lynn Zimmerman
Associate Editor
Editor, Teacher Education

QR codes have always been a mystery to me. They are in a variety of places, and I know that one is supposed to scan them. I even downloaded a QR app to my iPhone. However, until I read Nik Peachey’s “20 + Things You Can Do with QR Codes in Your School” (9/25/15) on Nik’s Learning Technology Blog, I didn’t have a clear idea of what they were and why I’d want to use them in my personal or professional life.

Example of a QR code.

Example of a QR code.

First, I learned that QR stands for “quick response.” The purpose is “to  transfer various types of digital content onto a mobile device in seconds without having to type any URLs.” Peachey goes on to explain that to use them in the classroom you need two tools, something to create the code and something to read the code. He provides a couple of links for each and a video about how to create QR codes. He assures the reader that they are easy to use and any teacher will find them transformative in the classroom. That’s quite a claim.

What can teachers, students, and schools do with QR codes? Peachy says that, in the classroom, students can download homework assignments, notes, worksheets, etc. all directly onto their mobile devices. The school can use QR codes to link to welcome videos, photos of events, events and schedules, and newsletters to name a few. In the library or a self-access center, students can link to YouTube videos, digital books, and online activities. He also suggests that a QR code can also be useful for marketing. Put one on brochures and promotional materials. “Create a QR code with a link to a Google map showing the location of the school and add this to marketing materials to help people find the school.”

Finally, Peachey writes that while getting familiar and comfortable with QR codes may take staff and students some time, it will pay off in the end. A few of the benefits he lists are:

  • Reduced copying and printing costs
  • Reduced cost of purchasing and storing print materials, as well as cds and dvds
  • Increased engagement with materials
  • Creation of a “21st century mobile friendly learning environment”

I am going to try to pay more attention to QR codes around me and see how transformative I find them. What about you? Do you use them? What do you think about Peachey’s claim?

Gavin Dudeney on Technology and Teaching English

Lynn ZimmermannBy Lynn Zimmerman
Associate Editor
Editor, Teacher Education

I met Gavin Dudeney at a conference for English teachers in Balti, Moldova, in March 2016. He was keynote speaker and gave two workshops focusing on technology and English teaching. His presentations were engaging and informative, so I thought you’d like to hear from him, too. His ideas are relevant to all classroom teaching, not just English teaching.

LZ: Gavin, please tell us a little about who you are professionally.

Gavin: I’m Director of Technology for a company specializing in the use of technologies in education. I train teachers to use technologies and write books in the same area. I also work in online materials and course design and have a long history and background in language teaching and teacher training.

LZ: What do you think is the most exciting connection between technology and English teaching? Why?

Gavin: I think technology is a natural link between what we do in class and what happens outside of class — and this is particularly true of mobile devices, which give students the chance to bring things in from their “real” lives and use them in class, and take things they have learned in class and use them outside in the real world. Technology should engage, enable and enhance. If it gets in the way then it’s worse than useless.

LZ: I was especially intrigued by some of your ideas about using mobile (cell) phones in the classroom. As I told you at the conference, I feel like I am fighting the wrong battle trying to keep my students’ hands off their phones during class. What suggestions do you have?

Gavin: I think it IS a losing battle, so the secret is to own it instead of ignoring it. By owning it I mean working out how to incorporate mobiles into your teaching in a practical, useful and authentic way and making sure phones are only used under those conditions and are not relied upon for the whole class. In my workshop in Moldova, I gave some practical examples of how to achieve this balance, and some of them can be found here (click on the mLearning tab).

LZ: Thank you for taking the time to answer these questions.

* * *

I recommend looking at the link he provides. I especially like his ideas about using the phone to take and share photos.

 

Smartphones, Tablets & Subtitles for Language Learning

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NY program uses phone calls, text messages to teach English by Deepti Hajela, Associated Press, 30 Nov. 2015.

Using basic phone technology, New York state has created lessons for English language learners that are flexible and free.

Tablet use can benefit bilingual preschoolers by Elin Bäckström at Phys.org, 10 Nov. 2015.

The author reports on the result of a study done in Sweden that shows the value of tablets as teaching tools for preschoolers whose first language is not Swedish.

Spain considers ban on dubbing in bid to boost English language skills in The Local, 4 Dec. 2015.

Spain’s Popular Party wants to eliminate dubbing of TV shows and movies and retain original sound-tracks with subtitles in an effort to boost English language learning.

Chat Rooms, Emoji, ELLs, ABCmouse

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Chat rooms can boost success in learning English as a foreign language research shows” from phys.org, 7 July 2015.

This article reviews a newly published book1 which focuses on a research project conducted in the UAE. Ten female students were tracked for one semester as they engaged in conversations with native speakers of English in a chat room setting. The researchers found that the students developed speaking, writing and vocabulary skills. They identified one cause as “the relatively risk-free context of real time but not face-to-face interaction” provided by the technology.

Who needs words when you have an emoji?” by Finnian Curran in The Irish Times, 2 July 2015.

Curran asks: With clear evidence that more and more people are using the minuscule symbols, what does it mean for the future of the English language and should we be worried?

He cites several research studies and scholars who have examined the use of emojis, research which supports how they accompany language and also cultural differences in their usage. He also confirms that he sees no cause for worry.

Effectively incorporating technology with English learners” by Erick Hermann in Multibriefs: Exclusive, 11 June 2015.

Hermann identifies issues that arise when schools and school districts make decisions about expenditures for technology for the upcoming school year and the impact technology has on English Language Learners (ELLs). He points out that while good practice should be behind all such choices and purchases, the specific needs of ELLs who require additional instructional supports, such as various visual aids and redundant information, must be addressed.

Mobile app helps Chinese kids learn English” from Phys.org, 23 June 2015.

Many parents in China want their children to start learning English as early as possible. The ABCmouse English Language Learning app, designed for 3-8 year olds, was developed with very young language learners in mind.

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1Rahma Al-Mahrooqi & Salah Troudi, eds., Using Technology in Foreign Language Teaching, Cambridge Scholars Publishing, 10 Jan. 2014.

Blended Learning, Digital Equity, Skills-based Economy

Jim ShimabukuroBy Jim Shimabukuro
Editor

Phil McRae is among the very few in education who see a problem in hyping blended learning, “where students’ face-to-face education is blended with Internet resources or online courses,” as innovative. He says, “As this broad definition illustrates, it would be difficult to find any use of technology in education that does not easily fit into this boundary.”1 This is not to say that all uses of technology in schools aren’t innovative. Some are. But simply adding web content or activities to classes that are primarily F2F isn’t necessarily new or effective.

Still, the biggest problem with blended approaches, innovative or not, isn’t so much its effectiveness but its impact on completely online courses. For many educators, blended is synonymous with online when it reaches a tipping point, measured in a ratio between F2F and online requirements. When a certain percentage — roughly 80% — of the course work is online, then the class is placed in the same category as fully online courses.

This seemingly innocuous perception is arguably the greatest impediment to the development of completely online courses and programs. The F2F imperative, whether 20 percent or 1 percent, instantly eliminates the possibility of disruption that defines online learning. In other words, the door for nontraditional students who cannot, for whatever reason, attend classes on campus remains closed.  Continue reading

Free Webinar: ‘Using Technology to Engage Students’ 2/23/15 3pm EST

From Macmillan Higher Education 2/17/15:

Join us on Monday, February 23rd at 3pm EST for a complimentary webinar on “Using Technology to Engage Students” with Solina Lindahl of Cal Poly San Luis Obispo!

The 21st century classroom is getting larger, more tech-laden and full of students weaned on digital devices. How should our teaching change (or NOT change) in light of this? This talk is aimed at showing how iPads, iClickers and more can engage the face-to-face large class. Included are a brief discussion of some of the more innovative (and easy) visual presentation apps, as well as a look at using iPads to do the most old-fashioned of practices: worked problems.

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To learn more about all of our EdTech Week sessions and our presenters, please visit our EdTech Week website. You can also join our event on Facebook for the latest updates and information! We hope to see you there!

Changing Face of Healthcare: The Role Mobile Apps Will Play in Medicine

frida-cooper 80By Frida Cooper

Judging by the sheer popularity of smartphones in modern times, it’s safe to say that this multi-faceted and dynamic invention may just be the best thing since sliced bread. Maybe even better, if sales figures from smartphone manufacturers are anything to go by. The Smartphone’s utility isn’t restricted to the quintessential teenager texting all day or for showing the world what you had for lunch earlier that day. The advent of smartphones and their ability to connect to the veritable hoard of information that is the Internet has revolutionized life in general and pretty much every profession on the face of this world too.

The substantial healthcare industry here in the United States is most definitely one such example. The truth of the matter, though, is that the total impact of smartphones and mobile apps hasn’t even hit the industry yet, but that’s all about to change. Traditionally, the whole dynamic between healthcare professionals and the general population was that of blind faith. The knowledge and expertise of healthcare professionals wasn’t ever questioned, for better or for worse.

The origins

Things all began to change with the advent of the Internet in households across the USA. People started to conduct research on medical maladies that they were suffering from. They started to question the choice of medication, course of treatment taken, and potential side effects. These and many other things that would have been left to the professional’s judgment but a few years earlier were being challenged now that the patient was armed with information.

Where apps fit in

Whether this situation was and is good or bad is still up for debate, but this is where this revolution originated from. When smartphones came to the fore, this situation was taken up a few notches. A study conducted by IMS Institute for Healthcare Informatics in 2013 pointed at over 40,000 healthcare-related apps available for download then in the iTunes App Store. Imagine how many more there are when taking platforms like Windows and Android into account. The sheer diversity of topics, too, covered under the healthcare ambit is staggering.  Continue reading

Video Games, Smartphones, Language Learning, Technology and Learning

lynnz_col2Playing High-Action Video Games May Speed Up Learning, Studies Say by Sarah D. Sparks in Education Week 11/13/14
Sparks reports on a study in the December issue of Human Movement Science that contradicts earlier research which connects extensive video game play to attention-deficit disorders and other impulsiveness disorders. The authors contend that “game playing can improve students’ attention control” and create better learners.

Smartphone addicts: A project-based learning activity by Alexandra Lowe in TESOL blog 11/5/14
Lowe describes how she used the idea of a Smartphone survey to move English language use outside the classroom. In groups students developed and conducted surveys about Smartphone use.

Learning languages is a workout for brains, both young, old by Victoria M. Infivero from Science Daily 11/12/14
Using MRI scans, researchers at Penn State have demonstrated that even the adult brain grows and changes when learning a new language. They are also using “virtual 3-D-like environments with situation-based learning to help the brain make some of those new connections more effectively.”

Report Urges Caution on Approaches Equating Technology in Schools with Personalized Learning by William J. Mathis and Noel Enyedy,  from NEPC 11/24/14
This policy brief addresses the increased use of technology in schools and questions its effectiveness. The authors point to a number of factors, including the fact that teaching practices and learning outcomes often have not changed.

The iPhone 6 Plus and Tablets: A Tectonic Drift

Jim ShimabukuroBy Jim Shimabukuro
Editor

The iPhone 6 Plus arrived via USPS priority mail yesterday, so I’ve had it for a little over a day. My first impression is that it has a completely different look and feel from the iPhone 4, which I reviewed in July 2011. The 4 has a solid industrial feel that’s enhanced by sharply beveled edges. I like the way it looks and feels in my hand. The 6+, in comparison, feels fragile, perhaps because of its thinness and rounded edges. This sense of fragility, however, is gradually fading the more I handle it. My guess is that it will take a few days for a new muscle memory to replace the old.

IPhone 6+ and iPhone 4.

iPhone 6 Plus: 6.22 x 3.06 x 0.28 inches, 6.07 ounces. iPhone 4: 4.5 x 2.31 x 0.37 inches, 4.8 ounces.

The most critical factor for me is hand fit. It has to feel comfortable. It took a few hours to adjust to the size difference, especially the length, 6.22″ vs 4.5″. The width difference, 3.06″ vs 2.31″, is noticeable, but it’s surprisingly comfortable in my hand. My immediate thought was that the next version of the plus could easily be an inch wider (4″ instead of 3″) and still fit the average-sized hand.

iPhone 6+ and iPhone 4.

iPhone 6+ and iPhone 4 width: 3.06″ vs 2.31″.

The next critical factor for me is pocketability. It has to fit comfortably in my pants pocket. The 4 fits in any and every pocket. The 6+ fits best in the front pockets. It’s slightly heavier than the 4, 6.07 vs 4.8 ounces, but it actually feels lighter in my pocket. This sensation is probably caused by its dimensions. It’s less dense. Taller, wider, and thinner, the weight is spread out whereas the 4 is concentrated in a smaller area.

Side View iPhones

iPhone 6+ and iPhone 4 thickness: 0.28″ vs 0.37″.

I take my iPhone with me on walks and use it as a music player with in-ear headphones. The 6+ felt comfortable in my right front pocket. I slipped it in upside down because the 1/8″ headphone jack is on the bottom edge. The +/- volume buttons are in the same place as the 4’s, and I’m able to adjust volume from outside the pocket while walking.  Continue reading

The Future of Tablets — and More

picture of Harry KellerBy Harry Keller
Editor, Science Education

Recent news of a drop in iPad sales1 by Apple triggered some thoughts. Reporting that educational sales of iPads are still on the rise prompted more thinking. Then, I found that some of our customers had a very interesting response to our queries about this area.

We deliver our software as HTML5, making updates unnecessary and allowing for the software to run on any platform: iPad, iPhone, Android device, Chromebook, MacBook, MS Surface, Linux desktop, etc. We can readily convert the software to an iOS app and to an Android app. The question we asked is, “Should we?” The answer, at least from schools, was as resounding “No!”

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Making predictions is a very risky business, if you care about your credibility. I am going out on a very long limb by making two predictions for the future. Any number of new developments can make these predictions wildly inaccurate or could cement their certainty.

The first prediction is that iPads will continue the decline in sales and eventually level off. There will be some bumps in this path, of course, but the overall process is one of stagnation at best. The article gives some reasons. For example, people are not upgrading their old iPads as quickly as Apple had anticipated. An iPad is not an iPhone and does not engender the mass hysteria with respect to new versions that you see with such a constantly visible status symbol as your cell phone.

Those tablets also don’t have as many preferred uses as many had predicted. Most who can afford an iPad also have a “real” computer that they use for power applications such as word processing. The tablet is mostly used for videos, music, email, texting (when not using the cell phone for that), and so on. In brief, tablets are not supplanting computers in large numbers. Given a computer and a cell phone, with screen size growing apace, the tablet is the “middle child” and is unnecessary to everyday functioning. It’s too large to carry in your pocket and too small for many serious uses.

The above is not to suggest that tablets will vanish, only that they will settle into a niche market until someone radically changes the interface. The touchscreen is magic for young children and some applications. My grandchildren took to them like kids to candy, even at ages 3 and 5. Still, a touchscreen interface can only take you so far. Adding three-finger gestures really doesn’t make it that exciting. The problems lie in two primary areas: screen size and computing power (CPU and memory). The apps for them have been designed to use what’s available.  Continue reading

The Crinkle-Free Pocket Map – Google Maps

Allison Turgeon 80By Allison Turgeon
Student
University of Hawai’i at Manoa

Struggling with a cumbersome paper map is difficult and inconvenient, and then it begins to rain. Google Maps is a user-friendly alternative, a technological tool that can be accessed via a computer or a mobile device, compatible with both Android and iOS operating systems. This app offers users a variety of functions, increasing versatility and convenience. It is an innovative and handy tool that assists users in more than just arriving at their desired destination with great ease.

Google MapsWith Google Maps, users can type or say a street address, a point of interest, or a named location into the search bar. Kapi’olani Community College classmate, Kelsey Hardee, says, “Now that I have a moped, I love the voice option so I can be directed hands free!” Google Maps locates the destiantion on a map. From here, users have the option to seek driving, transit, walking, or biking directions. With multiple routes, users can select the one that is most convenient and meets their needs. After selecting their desired route, the application offers directions to the desired destination or an option to hear turn-by-turn navigation instructions, similar to those of a standalone GPS system. Additional features include satellite imagery, allowing users to access a street-view of the area, a particularly useful function that helps to increase visual familiarity of an area.

A recently added feature allows Google Maps users to explore nearby businesses, including eateries, hotels, malls, and other points of interest. This feature is complete with consumer ratings and reviews, business information such as hours and contact information, and driving, walking, biking, or transit directions to visit the point of interest. According to David Pogue of the NY Times, “Google’s points-of-interest database also excels.” While other apps offer a similar feature, many of them actually access Google Maps to provide location and directions. Google Maps is more effective and convenient since it reduces the number of steps in the process.  Continue reading

Global Literacy XPRIZE Invites Comments

picture of Harry KellerBy Harry Keller
Editor, Science Education

On Monday, September 22, the XPRIZE Foundation announced the Global Literacy XPRIZE in New York City. This newest XPRIZE may, in some ways, be more ambitious than the previously announced $30 million Google Lunar XPRIZE. It seeks to bring literacy to more than 300 million children who cannot read, write, or do arithmetic.

The XPRIZE Foundation, in the last part of its proposed rules, says, “At XPRIZE, we don’t believe that we have all the answers, but we believe passionately in inspiring and incentivizing people to find solutions to our Grand Challenges… But we want to hear from you… You can email us your feedback at global.learning@xprize.org…” This article summarizes my comments and should stimulate readers to provide theirs. If you have comments for the XPRIZE Foundation, please leave a reply here, in the discussion at the end of this article, for all of our readers to see. Likewise, should you have remarks about my comments, I would love to hear from you. The following comments are my own opinions informed by my own experiences. A good argument may well persuade me to change them. In any event, I look forward to an excellent discussion.

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Quickly summarizing the competition: Teams will compete to develop software solutions to learning literacy that can be applied worldwide using Android tablets with nearby servers. Literacy includes reading, writing, and numeracy. The language to be learned will be English. The software will be open source. The software and content, ready for trial in the real world, must be completed within 18 months of selection of the finalists. The overall time frame from announcement to final award is 4-1/2 years. Read the official guidelines for all details.

I’ll begin by praising the XPRIZE Foundation for this bold effort to eliminate illiteracy across the entire globe. Education may well be our most serious problem today because a well educated world (really educated and not just schooled) will address all of our other problems such as clean water, climate change, terrorism, poor nutrition, preventable disease, ocean health, renewable resources, and so on. The Foundation is approaching problems that others ignore or give up on but that must be solved. Their competitions to date have energized entrepreneurs and those with entrepreneurial spirit to attack serious, nearly intractable problems. The technologies being developed are likely to have an impact far removed from the competition in which they are created.

I think that the “Proposed Guidelines, V.1” for this Global Literacy XPRIZE competition, have a number of controversial parts and am highlighting the ones that I believe should be altered. While the comments below are intended to be constructive, they are also definite, blunt, and tough. I feel that they should be if they are to get any attention. The controversial parts I see are: open source, teaching English, writing, and the Android platform. I wrap up with two comments: a contrarian view and literacy as fire.

1. OPEN SOURCE

The rules require that the five finalists, each of whom receives $1 million dollars and a chance at the $10 million grand prize, place their software source code in open source. This requirement is unusual in XPRIZE competitions. I think that it creates problems. Here is what the guidelines say:

An essential component of the Competition design is a commitment not only to open source software solutions, but also to an open source development process. In order to maximize the potential for the growth of this solution beyond XPRIZE, the Finalist Entries will be released under permissive licenses allowing both commercial and non-commercial use.

Software must be released on the Apache License, 2.0. Content and assets must be licensed under the Creative Commons CC BY (4.0) license. In essence, all work must be made available to anyone anywhere for free. Anyone can use the sources to build a copy and load it onto tablets without paying any fee at all.  Continue reading

Thoughts on the Surface Pro 2 After 8 Months

Jim ShimabukuroBy Jim Shimabukuro
Editor

Updated 7/21/14, 7/26/14

(Related articles: “The Surface Pro 2 Will Be the Death of Notebooks” and “Why the Surface Pro 2 Will Be a Game Changer in the Tablet World Series.”)

Steven Brown, in a 15 July 2014 comment, asked, “Curious to hear how it went after 8 months –- any updates?” His question refers to my October 2013 article, Why the Surface Pro 2 Will Be a Game Changer in the Tablet World Series, and the follow-up in November, The Surface Pro 2 Will Be the Death of Notebooks.

Steven, thanks for the question. Microsoft’s recent offering of SP3 means that the SP2 is no longer a viable purchase option — except for those interested in picking up a bargain. Used, they’re currently going on eBay for about half the original price. However, the differences between the 2 and the 3 are small enough to justify this article update.

For me, the critical variable is weight. The quarter pound difference between the 3 and 2 is negligible. To put this in perspective, it’s the difference between my first-gen iPad and the SP2. They’re both equally heavy — or light, depending on your perspective. The SP3 screen size is touted as a breakthrough, but the 1.4″ difference isn’t that impressive considering the bulk that it adds to the overall size. By desktop and notebook standards, it’s still far too small for serious work for prolonged periods.

The 2160 x 1440 resolution seems enormous compared to the SP2’s 1080 x 1920, but it’s negligible considering the pixels per inch, which is 216 vs. 208. The SP2’s resolution is excellent. I’m using it right now, with the power cover, to write this article. I have it connected to a 32″ 1080P monitor via the SP2’s proprietary HDMI adaptor, and the clarity is equal to my desktop’s.  Continue reading

Geography? T3G…ESRI in Education

VicSutton80By Vic Sutton

While at a recent workshop at the Redlands, CA, headquarters of the Environmental Science Research Institute (ESRI), I heard the most concise definition of geography yet: “What where? Why there? Why care?”

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My wife, Bonnie Bracey Sutton, had been accepted for a week-long workshop in ESRI’s T3G Institute. I traveled with her, thinking I was heading for a holiday in Southern California – maybe visit the beach and chill out in wine country.

No such luck. As soon as he saw me, Charlie Fitzpatrick said, “I’ll get you a badge.”

Charlie Fitzpatrick is the K-12 education manager at ESRI. Before joining ESRI in 1992, Charlie taught social studies in grades 7-12 for 15 years.

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“T3G” is ESRI’s acronym for “teachers teaching teachers GIS.” So the goal of the workshop was to give a group of some 90 educators the knowledge and hands-on skills to be able to teach other colleagues how to use geographic information system information in their work.  Continue reading

Review: ‘The New Digital Age’ by Schmidt & Cohen

Frank B. WithrowBy Frank B. Withrow

Review: Eric Schmidt and Jared Cohen, The New Digital Age: Reshaping the Future of People, Nations and Business, Knopf, 2013.

The authors visited thirty-five countries and examined the Internet’s impact in each. The new digital age has a significant impact with both positive and potentially negative outcomes. They discuss both possibilities. They focus on the new level of connectivity that the digital world brings to individuals and nations.

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In perspective, connectivity in mankind has always been the yeast that has led to social and collective growth. In early man, the spoken word allowed groups to share sensory experiences and form collective societies. About five thousand years ago, the written word allowed mankind to share experiences across geography and time. Knowledge could be passed from one generation to another and transferred across geographic boundaries. The printing press increased our ways of storing and retrieving experience and documenting the ways man governed himself. Knowledge was stored and retrieved in libraries.  Continue reading

Mobile Technology Finding a Place in the Classroom

Morgan Sims80By Morgan Sims

Many of us remember the days when monochrome-screened Macintosh Classic computers were used in classrooms. We played the old school games like “Oregon Trail” and “Where in the World Is Carmen San Diego.” Times have changed and schools are responding. No longer are kids reprimanded for having gadgets in view. In fact, teachers and students are reaping the benefits of mobile technology. Here are some of the ways we are seeing a new face of technology in the learning environment.

Teachers’ Trusty Toolbox of Goods

Student using iPad in school. Image via Flickr by Flickingerbrad.

Student using iPad in school. Image via Flickr by Flickingerbrad.

There are several platforms, apps, and websites that are designed with mobile technology in mind. Taking care of the teacher, these resources help build lesson plans, virtually tutor students, provide file organization, and much more. The following tools are easy and helpful with educational planning in today’s world.

  • Notability is an app specifically for note taking. Teachers are constant thinkers and planners. They’re always jotting ideas down on napkins and sticky notes when that light bulb goes off. Notability lets users take notes and annotate PDF files with Dropbox and Google Drive Sync. It’s a multi-functional app that keeps teachers organized and ready to seize the day.

Continue reading