3 Reasons Apps Foster Effective Learning

By Marie Mérouze
Founder and CEO of Marbotic

As technology continues to evolve, it’s not surprising that apps are starting to be incorporated into daily classroom activities. With more than 80,000 apps considered “educational” in Apple’s app store, educators will never have a shortage of applications to use with students while teaching various lessons.

And, while most educators welcome the regular use of applications in classrooms, some educators and even parents are hesitant to leverage technology to support curricula. However, when used in the right way, apps can complement lessons and help teachers. A recent study found that the use of tablets and apps improved both classroom learning and engagement. There are many reasons, and here are three:

Enjoyment

It’s been proven that the release of dopamine has an effect on students’ desire to learn. Dopamine is released when students are engaged in an activity they enjoy. For example, when they play an app that is fun, the released dopamine encourages them to keep learning to maintain the level of enjoyment. When learning feels like a chore, many students lose interest in the lesson. With apps designed as games, learning is no longer a chore but, rather, a fun activity.

In order to avoid apps that are solely for entertainment, I recommend apps that are not distracting to the learning environment. When classroom apps are carefully reviewed, students will have fun and look forward to playing games while learning at the same time.

Diversity

These days, educators are stretched thin. They’re working to provide the best possible classroom learning experiences for children, but the problem is that students learn in different ways. What works best for some children might not work for others. Thus, the introduction of a variety of applications provides different ways for students to learn.

Some students learn best by writing things down. Others, with visual games. Still others, with tactile activities. Because apps are so versatile, they can address various learning styles without the need for educators to print a wide range of worksheets.

Repetition

Repetition is not only a key component of learning, but it reinforces it. Contrary to popular belief, repetition doesn’t have to mean doing the exact same exercises again and again but, rather, engaging in practices that work the same skill group.

On the one hand, while worksheets are a prime practice tool for lessons, they’re typically a “one and done” activity. On the other hand, apps are meant to engage students again and again. Beyond being environmentally friendly, apps provide reinforcement each time they’re played – especially apps that automatically adjust difficulty levels to match ability. Quality apps for the classroom usually incorporate a wide range of activities for different levels, providing fun, new ways for students to grow again and again.

At the end of the day, apps aren’t solely about entertainment. They can be helpful in the classroom, too! When looking for complementary activities to support lesson plans, don’t forget to consider apps and how they can positively enhance the learning environment.

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