By Harry Keller
Editor, Science Education
I like video games and introduced my son to them with Wizardry I a very long time ago. For 20 or more years, I’ve been looking at ways to make videos games work in classrooms. So have many others. The recent New York Times article, “Learning by Playing,” explores some recent developments in schools.
This concept, gaming in classrooms, has many facets. Is the game a first-person shooter game (Doom), a resource management game (Railroad Tycoon, various Sim games), a role-playing game, or even massively multiple-player online role playing game (MMORPG, e.g., World of Warcraft)? Or is it a purely educational game? Do students learn more than just eye-hand coordination from games? Is gaming an appropriate use of classroom time? Does the answer change with the students’ age? Are games ready for prime time, and, if not, when will they be? Continue reading
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